your audience?
Will you allow your friends/family/others to read your story as it progresses? Do you plan on allowing anyone to read it at all?
Will you allow your friends/family/others to read your story as it progresses? Do you plan on allowing anyone to read it at all?
Primary rewards -- these are all tentative so far:
I would have saved this for another day, but I realized that this is more helpful before starting the project, so here it is: make a map. The map could be just your own house and the surrounding neighborhood, or it could be an intercontinental map of your entire fictional world. Since my project takes place in real Regency England, I am going to print out a map of London during those times and put markers on the most pertinent places.
If you are concerned that you just can't seem to figure out your character or illuminate them to the user, one of the easiest things to do is write a scene (or several) that has your character interacting with a very close friend or family member. I was so focussed on trying to use my male character from last year to make the plot work when he was in scenes with the female protagonist that I found it difficult to let him just be himself. I found that he only somewhat came to life when he was interacting with his valet or his best friend. The female character was having no trouble because she was already in many scenes with her sisters and friends.
Gulp. We are close. During the month, don't forget to post tips for others as you figure out helpful stuff, not to mention encouraging words for each other. Feel free to post little snippets, as long as you are careful about considering the ramifications of future publication via traditional means, i.e. don't post anything if you want to be super-duper careful and you want to be published one day.
So, what are your rewards? I have yet to decide, but given that we only have four and a half days before NaNoWriMo starts, we should have something we are aiming for.
Ok, I will openly admit that "end at the beginning" sounds like a pile of nonsense. I was having a hard time coming up with a short quip for this tip though.
Say you are writing a good scene -- the dialog is going pretty well, the plot is advancing where you want it to, and things are happening that make it an interesting read. But you run into the problem where you just don't know what to do with the scene to finish it up and move to the next scene. What do you do?
I brought this up with Seppo, but I'm running into a rather peculiar issue. My story is about an ex-pat in Japan, and the dialog switches between English and Japanese. But, if it were really written in Japanese, it would be hard for those who don't speak the language to actually understand, I figure. So now, I'm looking for a way to denote when they're talking in Japanese, as opposed to English. I'm using italics for now, while Seppo recommended a different font, anybody else have any cool ideas?
It'll be important to set up rewards to work towards. I have my eye on a couple of DVD sets, but it will be a bad idea to use any of them for an interim reward, as it would just distract me. It would be a good reward for crossing the finish line though.
If anyone (i.e. people we know, not the whole world) wants to be on this blog, let me know and I'll issue you an invite to this blog. We can use it to check in on our progress and have word count wars. Even if you don't want to be invited, you can still come here for word count wars.
So, something clicked last night. I started reading, "Do Androids Dream of Electric Sheep," in order to just take in a feel of the written word again (I realized I hadn't actually *read* much in the last few months), and it occurred to me that one of the problems I have with the current plan is that a lot of the tension and design of the Chimera concept was really based around interactivity. And, that writing a story about that doesn't really... say a whole lot. It's a journey, sure, but there's not a lot of depth to it, in its inherent structure.
Gotta say I'm at least a little worried about the prospect of cranking out a narrative. If it were "write 50K works about something or another," I don't doubt I could do it. And as much as I can intellectually understand the concept of, "Don't worry whether it's crap or not," the last time I tried to write dialogue, or even a structured narrative, it was absolutely terrible. Like, unreadably bad. But then again, that was what, maybe 13 years ago?
If you decide to let people read your work during NaNoWriMo, make sure to make 100% clear to them that you are in NO WAY WHATSOEVER soliciting feedback from them yet. During the month, there is no room or time for self-doubt. Accepting even the kindest constructive criticism when you've worked so hard to banish your own evil Inner Editor will be to your detriment. Any feedback should be overwhelmingly positive and supportive, even if it's all a lie. Every word you've written is golden and should be enshrined in a museum for the world to gaze upon. Your amazing talents should be exalted in poetry.
I've added two tracking utility links on the right column. The first one is a zipped up xls spreadsheet that I am going to use to track my daily progress. I found last year that the chart is crucial in keeping me on the right pace. This is a spreadsheet meant to be used on your own computer.
Another thing that got me across the finish line was the fact that I actually went out and told people what I was gonna do. Then I blogged all the fricking time about it. It got so that I couldn't back down because I would have embarrassed myself in front of all my friends. I made sure that there was no easy way to bow out. Having blocked the major escape routes, I had no real choice but to serve my time. /gratuitous Prison Break analogy
Last Friday night, Seppo and I went to a cafe in Berkeley to grab some after-dinner (more like after-dinner, after-Firefly) coffee. We got to talking about what we could use in our stories and came up with the highly original idea that we should use what we know. More specifically, we thought we should use intense experiences in our lives to bring to life the scenes/plot points of our stories.
I am not good at writing characters or good dialog, so I am hoping to be inspired by my favorite fictional characters and others who have left an impression on me, even if I don't like them. Generally, if even if I don't like them, I'm intrigued by characters who appear to have a deeper untold story, without being obvious about it. If I do like them, it's because they show qualities I admire without being annoyingly goody-goody and/or exhibit a good sense of humor.
The thing that got me across the finish line was that ths was not my Great American Novel (tm), but my Hello Novel. Just as in learning a new programming language, I didn't set out to do something amazing, but to learn the mechanics and syntax and rhythm of writing, so that I can eventually write something good. So I sat down with three of my most entertaining books in my chosen genre, then sketched out when in the story things were supposed to happen.
This is our new blog to post about novelling-related things. Here is a handy list of previous relevant entries.