Saturday, November 05, 2005

Tell me a story...

For the last day or so, I've been struggling to get out of a bit of a rut - I felt like the story was dragging a bit, and stuck in an area where I don't really have any clear notion of what's going on, other than that these actions were getting my characters from one place to another. As a result, it meanders quite a bit, and really doesn't say much. I'd managed to pull myself out of the rut yesterday, when I accidentally deleted 800 words, effectively tossing me straight back into the rut. Writing last night, trying pull myself out of that rut again, I just couldn't do it - I couldn't find the rhythm, or the music I'd managed to conjure up while writing at work earlier. Today was largely another day of trying, step by step to get out of this bog I was in. Writing was like walking through mud.

But I think I'm finally at a point where the world has opened up to the main character, and the possibilities of where the story could go, and the action that will happen, has been ratcheted up a notch. It's right at the cusp of the transition, and I'm really excited to see where it will go. There was a whole section of this guy's "quest" that I'm pretty sure I'm just going to dispose of, because it was essentially just a questy-quest when this was an RPG, and doesn't serve to advance the story much (which may have been a pointless exercise, then, even as an RPG). So, I think at this point, I'm going to have the "real" plot pick up, where the main character begins to become embroiled in the events of the world, and have the current of the larger story sweep him out to sea.

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